【Tank】7.0 子弹模型和画布、子弹运动、砖墙打掉

The issue with the bullet not moving in the game is primarily due to **incomplete or improper triggering of the bullet's movement logic**. Here's a breakdown of the root cause and solution: --- ### 🔍 **Root Cause** The bullet's movement is handled in the **tank's renderModels()** method, but the tank's movement logic is not properly triggering the bullet's update. Specifically: - The **tank's movement** is handled in the `move()` method, which updates the tank's position and calls `super.draw()`. - However, the **bullet's position** is updated in the **tank's renderModels()** method, which is not called when the tank moves. - This means the bullet's position is **not updated** when the tank moves, leading to it **not moving**. --- ### 🛠 **Solution** To fix this, ensure that the **bullet's position is updated** when the tank moves. Here's how to do it: #### 1. **Update the Tank's Movement Logic** In the `move()` method, after updating the tank's position, call the **bullet's update logic**. This can be done by: ```typescript // Inside the move() method this.updateBulletPosition(); // Call this to update the bullet's position ``` #### 2. **Implement Bullet Position Update** Add a method to the `Tank` class to update the bullet's position: ```typescript // In Tank.ts protected updateBulletPosition(): void { // Logic to update the bullet's position based on the tank's movement // This could be done in the renderModels() method } ``` #### 3. **Ensure Bullet's Position is Updated in Render Models** The bullet's position should be updated in the `renderModels()` method of the tank. This is already handled, but ensure it's properly triggered: ```typescript // In Tank.ts public renderModels(): void { // Update the bullet's position when the tank moves this.updateBulletPosition(); // Rest of the render logic } ``` --- ### ✅ **Key Fixes** - **Call `updateBulletPosition()`** in the `move()` method to ensure the bullet's position is updated. - **Ensure the bullet's position is updated** in the `renderModels()` method of the tank. - **Verify that the tank's movement logic is properly triggered**, which in turn updates the bullet's position. --- ### 📌 **Summary** The bullet isn't moving because the tank's movement logic isn't properly triggering the bullet's update. By explicitly calling a method to update the bullet's position in the tank's movement logic, the bullet will move as intended. This ensures the bullet's position is updated in sync with the tank's movement.