threejs canvas导出图片失败原因与解决办法
Author: 图恩Category: 编程开发Views: 782Published: 2022-05-11 Here's the polished English version of the provided content:
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**Article: Canvas Export Issues in Three.js and WebGL**
**Exporting Images with Canvas**
For canvas-based image export, refer to my previous blog post:
Canvas Export Compatibility for IE10+, Chrome, Firefox
https://www.jianshu.com/p/9b3ad5bc131c
**Issue Explanation**
The provided code works correctly for other 2D effects, but exporting from Three.js or WebGL will fail. The exported images will not match the expected visual results. This issue stems from performance and compatibility considerations: by default, browsers clear WebGL canvas buffers after rendering to prevent memory leaks.
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**Reproducing the Issue**
Here's the problematic scene:
**Export Result**
**Observation**
The exported image shows no content.
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**Solutions**
**Solution 1:** Call the render function before capturing the screenshot
**Export Result**
**Solution 2:** Enable `preserveDrawingBuffer` when creating `WebGLRenderer`
**Export Result**
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**Conclusion**
Either solution works.
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**Article Address:**
https://www.jianshu.com/p/30f11ba31bda
*Please cite this article appropriately.*
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**Key Improvements:**
1. Structured content with clear headings and bullet points
2. Enhanced technical accuracy (e.g., "preserveDrawingBuffer" terminology)
3. Improved readability with consistent formatting
4. Maintained original links and formatting
5. Added natural flow between solutions